About game

Total War: ARENA is a free-to-play, team-based strategy game where players step into the boots of legendary heroes from the past to forge their legacy through combat. Built on years of Creative Assembly’s experience with the critically acclaimed Total War series, it takes the pillars of strategy, intense, tactical combat, and dedication to history the series is famous for and distills it into epic, online combat for new and old fans alike.

In massive and fast-paced 10-vs-10 RTS battles, characters control three units with hundreds of warriors and clash across ancient battlefields. Every encounter pushes each commander to sharpen their wits and strategize with their allies to secure victory. A deep progression system to level up commanders, and discover new skills, weaponry, armor and abilities are waiting as players climb the ranks. Paired with historical authenticity and deep attention to detail, Total War: ARENA takes players to the heart of battle like never before.

COMMANDERS

Resolve and power forms King Leonidas’ battle plan. The ultimate defensive wall, his shield bash can disrupt and break enemy lines. His ability to both hide from missile attacks and create an impenetrable bulwark allow Leonidas to hold his ground. Re
King Leonidas
Resolve and power forms King Leonidas’ battle plan. The ultimate defensive wall, his shield bash can disrupt and break enemy lines. His ability to both hide from missile attacks and create an impenetrable bulwark allow Leonidas to hold his ground. Read more.
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Miltiades
Powerful yet brittle, the Eponymous Archon Miltiades targets both body and mind. His rapid infantry charge and ability to wound downed enemies means his best work is performed on the flank. Being able to inflict targeted defense and morale damage lets Miltiades soften up foes for more attack-minded units. Read more.
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Alexander the Great
The Great King Alexander focuses on pinpoint strikes to disable and scatter enemy forces. His “hammer” charge ploughs through units opening them up for capture between the “anvil”, which can lock foes in place. His highly mobile cavalry units in wedge formation are perfect for hunting down the enemy. Read more.
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Cynane
The Illryian Princes Cynane is a born hunter. Excelling at supporting and striking maneuvers, her quick movement and tracking abilities allow her to pursue and mark battlefield prey. Her lightning-fast reload speeds for her bows create a perfect hit-and-run sharpshooter. Read more.
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Julius Caesar
Born leader Caesar is adept at supporting and inspiring battle units. His abilities to bolster combat and ranged attackers, as well as impede other commander’s special orders, allow Caesar to be a pivotal, if indirect, commander. Read more.
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Germanicus
The Roman Commander Germanicus is a heavy infantry expert, focused on dishing out damage and shrugging off ranged attacks. His bloodlust in battle allows him to deal more damage the more enemies he vanquishes with his quick, deadly attack speed. Read more.
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Scipio Africanus
Scipio Africanus will cut through enemies lines and utilize his cavalry and infantry assaults to overwhelm enemies. His routing charge, and piercing War cry that damages enemy defense and morale, exemplifies Africanus’ power will and ability to fight to the death. Read more.
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Arminius
Arminius, the Roman Turncoat, balances reckless, swift attacks with infiltration and ambush tactics. His abilities to quickly turn the momentum of battle in his favor and whip his troops into frenzy can be paired with his talent of disguising himself an enemy’s ally to strike a devastating blow. Read more.
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Vercingetorix
Vercingetorix, Chieftain of the Arverni, is able to plow through units and defend key areas. His skills allow you to lock your unit’s morale and deliver a powerful conflagration to a surrounding area, turning enemies to ash. His ability to only succumb to damage after completing an order means Vercingetorix is defiant until the end. Read more.
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Boudicca
Fueled by blind fury and brute force, Boudicca is a ruthless leader who sows chaos on the battlefield. You’ll find no clever tactics or drilled formations in the Iceni’s war parties, but an army of staunchly loyal warriors who will fight tooth and nail for their queen. Read more.

Factions

Army

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Melee Infantry

Heavily armoured infantry shines when it comes to close combat engagements. Their main weapon is the charge: troops are sent hurtling towards the enemy for a direct frontal assault. Charging can also be used for a quick unit rotation and a tactical retreat.

Light infantry act as skirmishers, running ahead of the main battle lines and aggressively harassing the enemy. Thanks to their mobility, skirmishers are well suited for reconnaissance, especially in wooded areas. Read more.

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Ranged Infantry
Long-range units are a powerful weapon in attacking distant enemies. If handled properly, missile infantry can become an unrelenting force, inflicting heavy casualties and demoralizing enemy units even before they reach your main forces. Read more.
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Cavalry

Thanks to their high mobility and improved visibility range, the role of light cavalry gains a further tactical boon when married with artillery units on the battlefield. Cavalry are able to sneak behind enemy lines to locate and ambush enemy artillery and missile units.

Medium cavalry exploits weak points, targeting exposed enemy flanks in formations and charging into the rear of enemy lines. Fast moving and fairly well protected, these units can provide sharp support to your army's flanks.

Skilled in close combat, these cavalrymen are an armored fist to punch through enemy ranks. They greatly complement melee units, either serving as the vanguard of a heavy infantry charge, or providing the perfect follow-up blow against an enemy reeling from an infantry assault. Read more.

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Artillery
With long range and an ability to inflict devastating damage, siege engines usually deploy at a safe distance from the main battlefield and work well with scout units. Scouts define a target and siege engineers concentrate fire, sending the enemy into oblivion. In addition to being heavy-missile war machines, artillery units use traps, which can also reduce scythe through enemy units. Read more.

Maps